Here are the rules for the game. This applies to singles only, should there be a team match an addendum will be added.
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Basic rules:1) First and foremost, be safe. Everyone here has access to the best cannon and mortar shooting information on the web. Use good judgment and follow the rules of safety. If you are unsure of anything, look it up or ask for help. There are no dumb safety questions.
2) Have fun. This is a game, not a formal competition. There is no pressure, other than your own competitive spirit, to perform. The purpose of the game is fellowship and friendly competition. In the end it's really just an excuse to get out and shoot and any score is a good score.
3) You are on your honor. There are no judges or referees, nor is there a need for them. All among us are honorable and fit to be taken at their word. In the highly unlikely event of a dispute, see rule #2.
Competition:This mortar shooting game is based on the game of BINGO. The object of the game is to score five squares in a straight line, front to back, side to side, or diagonally.
The game is open to any mortar of sound construction that falls within the guidelines of this forum, no minimum or maximum caliber.
The target is a grid measuring 20 feet x 20 feet, divided into 25 equal squares each measuring 4 feet x 4 feet. An aiming stake is to be placed at the center of the grid.
Construction of the grid is at your discretion, use whatever materials you have access to. String, marking tape, and lightweight cord are all suitable. Pegs or stakes should be adequately strong to support your lines and keep them taught.
The range is 50 yards (as close as you can measure) from the mortar to the aiming stake.
As many (or few) practice rounds as desired may be fired up until the beginning of the actual match. Once the scorecard comes out, every shot from that point forward counts.
The mortar may be be moved as necessary for cleaning, loading, and aiming, but should remain as close to it's original position as possible for the course of the match.
Only one projectile (of a commonly accepted construction method) of the proper caliber will be fired at a time. No unconventional, unsafe, or illegal ammunition (such as explosive or incendiary bombs) is allowed. To simplify these rules, from this point forward all projectiles will be referred to as balls, even those made from soda cans, PVC pipe, etc.
Black powder (or commercial BP substitute) only. No "magic recipes."
Balls will be scored where they come to rest.
Scoring:The deadline for submitting a score is November 1, 2007.
UPDATE: Deadline extended to Dec. 1, 2007.This scorecard should be used to score the game. As seen from the shooting position, the #1 square is the far left corner of the grid.
Hits are recoded in the boxes at the top left of each square. Misses are recorded in the boxes along the bottom of the card. There are also three boxes in the FREE SPACE to record bonuses.
A ball that comes to rest in a previously unoccupied square is scored as a hit. A ball that comes to rest outside the grid or in a space already scored (except for FREE SPACE) is marked as a miss. A square can only be scored once.
The FREE SPACE is the #13 square at the center of the grid, where the aiming stake is placed. This free square does not have to be 'hit' to count towards BINGO.
Any ball that comes to rest in the FREE SPACE earns the shooter a "LUCKY 13" bonus, which allows you to choose another free square anywhere on the card. You may only score up to three bonus squares, and once they're marked they can't be changed. In the unlikely event that the FREE SPACE is hit a fourth time, it's simply ignored. It can't be scored as a bonus but it isn't marked as a miss.
Five squares in a straight line is BINGO, and the game ends. You may yell out BINGO, which is traditional, if you wish. But if there's no one there to hear you...
A contestant may shoot as many matches as they desire and have the time, but separately not concurrently. Each match must end before the next one can begin (this doesn't apply to multiple contestants sharing a grid). If a contestant shoots more than one match, all scores should be submitted.
Once the game is closed and all scores have been submitted, the winner is determined by adding hits and misses. The FREE SPACE is not counted. The contestant with the
lowest total wins.
(Since bonuses are also marked as hits, they are not counted except as a final tiebreaker)
In the event of a tie, the
fewest misses wins.
If there is still a tie, then the
most bonuses scored determines the winner.
If a winner still cannot be determined, then a draw is declared.