Softnoses make handgun bullets more destructive for sure, and with some hits on some game that might increase the kill speed, and a quick humane kill is our goal.
However, if you'll read my book and study the displacement velocity formula which I developed for flatnosed bullets, you'll see that understanding the relationship between flat frontal area and impact velocity are the keys to quick kills. I've received litterly thousands of reports about game going down in its track or wobbling only short distence before going down, never getting out of sight, using properly loaded flatnosed LBT bullets. In twenty years I only remember two reports of slow kills. One a very poor hit with the deer down in 100 yards, the other about the same run distence, with a 44 WFN driven at 1700 fps, which was too fast for a quick kill, according to my formula.
Please understand that having LBT on the mold doesn't make its bullet kill better. The game doesn't know who designed the bullets. Frontal area, and velocity with adaquate bullet weight are the factors which put game down quick. It is extremely difficult for a proud manufacture who wants to give only the best he is aware of, to write without sounding braggy or giving the impression that he is the only source. So give me some breathing room if I sound like my tiny outfit is the hub that the world rotates on. It ain't.