Chunter,
A few points on which I think we'll have to agree to disagree:
1. Technology isn't killing silhouette. The difficulty of the game is a far more damaging hurdle -- along with social change, the stigma with which the liberal left has surrounded shooting, the encroaching urbanization that makes it ever harder to find suitable ranges, etc., etc. ad nauseum.
2. Two-stage triggers aren't some recent, cure-all elixir. They were legal long ago in silhouette -- when many of those early slams were accomplished? -- then they were outlawed and now they're back. I like them, although I'm still shooting a Finnfire with a single-stage, but they won't revolutionize anything. The only 40/40 I've ever personally witnessed was shot by Cathy Winstead. She did it with her hunter with a 2 lb single stage trigger. At the same match she was unable to duplicate that score with her standard rifle.
3. The biggest expense in silhouette for those interested in shooting beyond their own back yard isn't the equipment. It's the cost of travelling to the larger matches, paying the entry fees, taking time off, housing and feeding yourself while on the road and all the other ancillary costs that accompany this sort of thing. Equipment costs -- when amortized over the life of the investment -- are minor. (I've just been adding up some numbers: My wife and I both compete and, this year alone, we'll spend -- between the Conard Bernhardt Cup in PeEll, WA, the TX state SB/HP/Airgun, the Louisiana state SB/HP, possibly the Arkansas SB and the SB/HP nats at Raton -- more for our travel, lodging, food and entry fees than we have invested in equipment.)
Strangely, I've noticed people showing up at the match driving $30K SUVs...and complaining that they had to spend an extra $500 to buy a competitive rifle. Since the rifle is probably holding its value -- or better --and the worth of the car is dropping like a chrome-plated bowling ball with the holes filled in, I've often wondered about how they prioritize...
4. THE MOST DAMAGING problems I've seen in the game have come from the bickering and arguing that has developed over 'surprise' rule changes and poorly written rules.
5. 'Factory class/stock/non-custom', whatever, doesn't work. There'll always be high-dollar rule-beaters out there, there'll always be people willing to buy them and there'll always be other people complaining that they can't afford them. Even if you mandate a particular make/model there'll always be that 'abnormal' production rifle that's just better than the others off the same line -- and there'll be people prepared to buy a cluster of rifles in order to cull out the average and keep that special one.
6. Hunter is an entry-level game only if you're out there just to play at it. If you're really planning on being 'in the hunt', it's definitely NOT entry-level. (How can it be both more difficult than standard and 'entry-level' at the same time?)
I tell newbies to just come out and have fun; and that they can do that reasonably inexpensively.
Then I tell them that if they plan to be among the top few they'll be moving the project to another level entirely and they should expect to expend significant time, sweat and money on the effort and the gear.
And I tell them to get a rule book and comply with it.